21BJ
21BJ came first. A fantasy casino game for mobile with no real betting, in 3D, on Unreal Engine 5. I worked on it for two years with two childhood friends, after leaving university. We got to a team of over twenty people: finding them took between three and four hundred calls. We did London, Paris and events across half of Europe looking for a pre-seed.
It didn't end for one reason, it ended from accumulated inexperience. The product was too big for what we had, and back then there was no AI to compress development costs. Investors raised the bar every round: first the beta, then certain numbers, then others. Meanwhile web3 gaming stopped being funded at all. And our own money was running out, which is the worst part, because when it runs out you make worse decisions. With no round, the promise made to twenty people was not one we could keep.





